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Paper 2 mock exam LR

Paper 2 mock exam: Learner response 1) Type up your  feedback  in full (you do not need to write mark/grade if you do not wish to). WWW: Some excellent answers here; Q2 and Q3 are particularly strong. EBI: It's just Q4 that holds you back from B+, is this a timing issue or is it about revising magazines? 2) Did you succeed in meeting or exceeding your  target grade  for A Level Media in this paper? If not, how many additional marks do you need to achieve your target grade in Paper 2? 45/96-- C-- quite off my target grade. Now  read through the real AQA mark scheme for Paper 2 .  3) Write a  question-by-question analysis  of your performance. For each question, write how many marks you got from the number available and identify any points that you missed by carefully studying the AQA indicative content in the mark scheme: Q1: 6/9 marks-- could have talked about verbal codes+ typography, and more of deconstruction ' the minimal style ...

Paper 1 mock exam LR

Paper 1 mock exam LR 1) Type up any  feedback  in full (you do not need to write mark/grade if you do not wish to). WWW: Ishmeet, a really strong section A! Your response on the unseen media product and Score CSP in relation to historical, social contexts was detailed but your Ghost Town response was brilliant! First 20 mark question was a good example of how to respond to validity of theory. EBI: Some careless mistakes for section B e.g. Question 5.1/2. I also feel that your question 7 was not fully addressing the question. See mark scheme for indicative content. Also, use the extra pages when you run out of space. Now  re ad through the genuine AQA mark scheme . This is vital as the paper was an official exam paper and therefore the mark scheme tells us a lot about what AQA are expecting us to produce. 2) Write a  question-by-question analysis  of your performance. For each question, write how many marks you got from the number available and identify any ...

Videogames: final index

Videogames: final index 1)  Videogames: Henry Jenkins - fandom and participatory culture 2)  Videogames: The Sims FreePlay - Language & Representation 3)  Videogames: The Sims FreePlay - Audience & Industries 4)  Learner response: OSP assessment 5)  Videogames: Women in videogames &  Further feminist theory 6)  Videogames: Horizon Forbidden West - Language & Representations 7)  Videogames: Horizon Forbidden West - Audience & Industries

Horizon Forbidden West: Audience and Industry

Horizon Forbidden West: Audience and Industry Audience Look at this YouGov blog on the console gaming audience and answer the following questions: 1) What statistics can you find for the number of male / female players for the major consoles?  Male players dominate PlayStation and Xbox audiences, but Nintendo consoles attract a more balanced gender split. While specific numbers vary, Nintendo audiences are often closer to a 50/50 split, while Xbox and PlayStation skew male at around 60-70%. 2) What is the difference between 'hardcore' and 'casual' gamers - and which do you think would play Horizon Forbidden West? Hardcore gamers dedicate significant time to gaming and prefer complex, immersive experiences, while casual gamers prefer simpler, less time-intensive games. Horizon Forbidden West would likely appeal to hardcore gamers due to its expansive open world, deep narrative, and challenging gameplay mechanics. 3) What are the different reasons YouGov researched for w...

Horizon Forbidden West: Language and Representation

Horizon Forbidden West: Language and Representation Language Introduction Read this review of Horizon Forbidden West in the Financial Times (should be non-paywalled but you can read the text of article here if needed ). Answer the following questions: 1) Why does Guerrilla Games have 'a serious case of bad timing'? The release of Horizon Forbidden West coincided with Elden Ring, a game that overshadowed it in terms of cultural buzz and reception, despite both being strong entries in their genres​. 2) What is the narrative for the original game Horizon Zero Dawn? The original game follows Aloy, a young hunter, as she uncovers the mysteries of a post-apocalyptic Earth dominated by robotic creatures. She discovers the truth about humanity's downfall and her role in stopping another potential catastrophe​. 3) How is the central character Aloy described? Aloy is portrayed as a resourceful and determined protagonist who takes on the responsibility of saving her world. She is dep...

Women in Videogames + feminist theories

Women in Videogames + feminist theories Part 1: Background reading on Gamergate Read this Guardian article on Gamergate 10 years on . Answer the following questions: 1) What was Gamergate? Gamergate was a major online harassment campaign in 2014 targeting women and marginalized groups in the gaming industry. It began under the guise of concerns about "ethics in gaming journalism" but evolved into coordinated attacks on individuals, especially female game developers, journalists, and critics. The movement symbolised broader cultural battles about inclusion, diversity, and progressivism in gaming. 2) What is the recent controversy surrounding narrative design studio Sweet Baby Inc? Sweet Baby Inc., a narrative design studio, has faced backlash from a faction of gamers accusing it of "forcing diversity" in video games. Critics claim the studio secretly alters characters to conform to a so-called "woke" agenda. This harassment, fueled by conspiracy theories an...

The Sims FreePlay - Audience and Industries

The Sims FreePlay CSP - Audience and Industries Audience Read this App Store description and the customer reviews for The Sims FreePlay and answer the following questions: 1) What game information is provided on this page? Pick out three elements you think are important in terms of making the game appeal to an audience. Life simulation: Players control and create Sims’ lives. Customization: Build homes, design characters, and create stories. Updates: Seasonal events and new content keep the game engaging 2) How does the game information on this page reflect the strong element of participatory culture in The Sims? It highlights personalisation, live events, and updates shaped by community feedback, fostering creativity and collaboration with players. 3) Read a few of the user reviews. What do they suggest about the audience pleasures of the game? Players enjoy creative freedom, immersive gameplay, and frequent updates, though some criticize in-app purchases Participatory culture Read t...